Showing posts with label opinion. Show all posts
Showing posts with label opinion. Show all posts

14 April 2011

What 4.1's Call to Arms does for me...

I spaced on this one. Totally missed all the hullabaloo.  Is that the right spelling?  Whatever. Anyway, Blizzard announced a new function in patch 4.1 that will award the least-represented group role (Tank, Healer or DPS) chances at rare mount drops or other goodies for participating in the LFG queues.

The stated intent, taken directly from the original source, says:
Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role.
Ok. I can live with that. The recoil has been what I call reactionary: WTF, why can't I get those mount drops, too?  It's really not all that fair.  But, enough has been said about it on other sites.

What am I doing about it?
I'm leveling my Death Knight that's been collecting dust in his purple 226s.  I'm godawful at it, because the last time I tanked the tank spec was frost dual wield. Plus, the new rune mechanic and me are at odds, kinda like how focus was for Pea back before the Shattering.

But, despite the challenges, I embrace that the old saying: If you can't beat 'em, join 'em.

Will I abandon Pea?  Hell, no!  Will I zip any BoA stuff that my DK receives over to Pea?  Hell, yeah! So until something else changes, I've got some level 80s to get up to 85.

14 March 2011

Just not that into Cataclysm

I've been struggling with this nagging thought...  What if I'm just not really into the Cataclysm expansion?

That's not to say that I'm leaving WoW or doing any kind of departure here. Far from it!  I still really enjoy playing the game.  However, I am finding that the new content in Cataclysm just isn't sparking it for me.  This is evident in two main areas: running instances and the overall lore.


07 March 2011

Real ID vs the Avatar

Image by Katayun
When Blizzard announced their Real ID system last July, the WoW community kinda went ballistic. Most of that uproar was based upon Blizz's stated intent that player's real identities would be posted on the forums instead of a character profile. Blizzard relented, and implemented Real ID as an option, but backed off on the forum requirement of showing honest-to-goodness real names.

My local paper had an article on a similar effort where online forums for newspapers are struggling with whether to allow anonymous posting or not.

That article got me thinking about my web activity in general, including WoW, and I have to say that I'm firmly in the anonymous camp on this issue.

My Online ID
When I play the game, I'm my character. I'm referred to both in game chat and in Ventrillo chat as "Peashooter" or even a nickname of "Pea". Yes, my avatar even has a nickname.  See how developed his personality has become! I've shared on this site how I actually become the character in how I interact with players and approach the game.

That approach spans both my in-game and blogging experience. This blog is really Pea's blog. The posts are heavily influenced by his experiences (or the experiences I have had while playing him). I'm kind of like the puppet master: I'm seeing the stuff that happens, yet it's not actually happening to me. I'm even toying with the idea of following Ratshag's approach and having guest posts from Alts (Galertruby's intro is still the best guest post ever!).

Safety in Anonymity
Blogging, as other bloggers may or may not attest, feels risky. You're offering up an opinion or a thought or an observation to the Internet. I feel safer knowing that despite the fact that I'm writing the content and publishing, it's got Pea's name on it. I can hide behind Pea from any backlash. I imagine this is why some authors publish under a pseudonym; if your work sucks, you can blame some other guy for being a fail writer.

Anonymous protection extends to comments or forums, as well. See, when folks disagree, that same level of anonymous protection exists for the trolls to rip you to shreds in the comments for all to see. There is no repercussion and the anonymity protects the poster from real consequence.  And sometimes, trolls can be vicious. I encourage disagreements. Much of the allure in blogging is actual dialogue between the blogger and the readers.  But, personal attacks are pointless and messy. The lack of consequence may embolden the troll. When someone does decide to personally attack me, they are opening up on my avatar, not me personally. I'm in turn shielded by my avatar. Pretty convoluted, eh?

Taking the Step to Real ID
I'll continue to decline to share my real ID with my gaming friends. Part of it is the separation I've imposed on keeping WoW distinct from my family / friends and work. Part of it is security where I just don't want my personal details online. But mostly, it's the element of escapism. I enjoy WoW because I can slip out of my real life for a while and become a virile Hunter. I'm leery of mixing that fantasy with the reality and then somehow polluting one with the other.

How about you guys? Have you tried out RealID? Have you shared actual identifying information about yourself with your WoW pals?

04 March 2011

Character Personalities Are Unique

Whether I'm posting to the blog or playing in the game, Peashooter has developed a bit of his own personality. I actually become Peashooter. I don't go all the way into "RP-mode" with him, yet I do find my behavior is different while I'm playing Pea compared to my alts.

Do you find that your toon's personality changes by the character played?


25 February 2011

The Ultimate Guilty Pleasure

Image by Jack000
This is going to sound odd coming from a guy that raids two or three nights a week, runs dailies unless totally off-line, and also blogs about playing World of Warcraft. But I have to wonder if I’m actually ashamed of the time that I spend on WoW!  If I’m going to bare my soul here, then I’m forced to admit that both playing the game as well as doing WoW-related stuff out of the game (forums, this blog, Twitter, my Google Reader) are things I do in at least relative secret and typically in the dark when nobody else is around.


Is WoW a guilty pleasure? For me? Well... yes!


Guilty Pleasure
Wikipedia defines “Guilty Pleasure” as:
A guilty pleasure is something one enjoys and considers pleasurable despite feeling guilt for enjoying it. The "guilt" involved is sometimes simply fear of others discovering one's lowbrow or otherwise embarrassing tastes...
Can you sense the conflict? One the one hand, I'm trying to establish a blog about WoW and thereby legitimize my "Ironforge street creds". I'm effectively shouting to players "Read me! Read me! I know what I'm talking about!". I’m promoting my posts via tools like Blog Azeroth, Feedburner and Twitter to encourage readers to stop by and visit. At the same time, however, I'm hiding all of it from my real life interactions.

I made a post earlier wondering if age impacted game play, and I have been overwhelmed by not only the response to that post, but also the sheer number of players who dropped by to comment that they’re past the age of 35 and yet still active in the game. I wish I knew y’all in real life!

Friends
See, my friends, while great folks, just aren't into computer gaming, let alone MMOs. The sense is that gaming is something dads do with the kids. The actual dads themselves are supposed to have other, presumably more grown up, hobbies.

When I actually have said that I play online fantasy games, the looks I get are priceless. Mix incredulity with sheer incomprehension, and you get the idea. I am usually able to shrug it off by saying “it’s an outlet to relieve stress by beating up on virtual monsters.” That helps, but there’s still that lingering judgement from my peers.

Work
At work, I'm protective of my privacy. Often, I work in front of clients performing consulting activities. I'm friendly and engaging, but all within a business context. I'm paid to make people comfortable and get them to trust my recommendations, but outside of work I need my own space and my own time. It's also necessary -- would you pay someone an hourly rate for thoughtful recommendations if you saw them totally wasted at dinner out of the office?  Maybe, but it would make you at least consider the character of the person you've hired! So work stays at work, and my professional relationships stay distinct from my personal ones.

Would I lose respect from my business clients if they knew I played games all night?  Maybe, maybe not. But, I'm not willing to risk it.

Home
At home with the family, I’m typically online when the rest of the house is asleep. When the kids are up, I’m spending time with them. I try to capture some quality time with my wife, because I do enjoy being married and I’d rather do something stupid by risking that time for a game. So it's not like I'm hiding my gaming time, but it is that I'm not gaming when other stuff is going on at home.

Circling back around -- playing this game is something I’m doing at night (in the dark) when nobody is around to see me. Kinda creepy, no? And pretty much descriptive of how one would treat a guilty pleasure!

16 February 2011

BAST: When Good Guildies Go Bad

Jack at The Casual Raider wonders:
What do you do when a normally good guildmate performs poorly or behaves badly? Your rock solid tank comes to raid ungemmed, your master mage dips down into pre-cata dps numbers several nights in a row or your best healer can't seem to keep from going oom 2 minutes into any fight. What do you do? The obvious answer is shoot the hostage but...
I considered this question from a pure performance basis in a raid team that completed ICC 10m before Cataclysm's release and is now getting back into raiding the new content.  Wow, that sounds alot like MY raid team. Well, that's convenient, because you're supposed to write about what you've experienced, eh?

Performance

I'll assume one of your DPS team members isn't cutting the mustard by attacking the wrong targets, not moving out of the poop, or just simply not putting up better damage than the healers.  Maybe it's lack of gear or enhancements to the gear they have. Perhaps it's learning the new fights or even the more basic understanding of the new class mechanics. Or worse yet, maybe they just no longer care about their performance. All but the last case are solvable; in the instance of apathy, it's time to move off the team.

Expectations

As soon as you talk about performance, you're talking about measuring up to a set of expectations. It's as simple as measuring to some known standard. On a progression raid team, those expectations will likely include the following:
  • know the fight mechanics for the scheduled encounter
  • know your team's planned tactics (guild forums are great for that)
  • come prepared with consumables (buff food, drink and flasks)
  • equip your PVE gear and ensure it's both enchanted and gemmed (no need for epics, blue gems are pretty cheap)
  • perform your role in the raid (Tank, Heal or DPS)
All of these expectations exist so that all 10 or 25 people are performing at maximum ability. Why? Most of these new raid bosses are challenging enough where the entire team needs to be on their game. It's not ICC at level 85 where you can waltz through with 7 people and clean up achievements. One person's lack of performance will -- at least on my team -- ensure a failed attempt.  Other raids that have more kills and better gear could probably get away with allowing a poor performer to coast through. We don't have that luxury. So, at least for us, failure to come prepared will directly impact the success of the team. In a raid, a single player's impact at least 9 other people. By extension, those choices have more meaning than they do in solo play.

Failure to conform to the expectations requires an adjustment. If the player can't see that for themselves, they need to be confronted about it.

Confrontation

If you've never had to confront someone, that first time will be difficult. It can be especially difficult to tell a friend "You're just not cutting it."But, if it's done constructively, the player has the opportunity to improve. Sometimes, people need a pep talk (and good performance confrontations can serve to be exactly that). It it all goes horribly wrong, then yes feelings will be hurt and you could lose a team member from the raid.

What I've found best in my life is taking an honest yet tactful approach. You're criticizing someone; it's harsh enough without needing to berate them, so keep it to the point and keep it neutral. You also need a factual basis in order to point out flaws. We're aiming for Constructive Criticism, not a nerd rage meltdown. Your observations should be based on fact, not opinion.

Put yourself in their shoes. Would you rather hear "Lately, you suck. Learn to play the new game!" That's critical, but not of any real value. Compare that to "Your DPS isn't up to what it was before, and we need the entire raid's DPS to increase to beat the enrage timer. Do you have any ideas on changes you might make to improve your contribution?"  The second example still points out an issue, but it doesn't put the other person down at all.

For an equipment problem, a simple "Hey, you really need to at least gem your gear with blue or even green gems. The extra +30 will add up." is so much better than "C'mon! Get your stuff gemmed!" If it's item level, offer to help run heroics. Sitting in a 45 minute queue as a DPS to only get berated by jerk-offs is not a fun prospect. Running with a group of guildies, though, is a whole different story.

For fight mechanics, instead of "Look it up on Google!", use "Shermanator posted a nice summary of tactics in the guild forums. Would you review those and if you have any questions let someone know before the raid?"

Acknowledgement

This is what's missing from bad confrontations: you just kicked a friend in their privates. Acknowledge that it can be hard to hear, but that you want to help them. Acknowledge their feelings. It can be painful to be told you're screwing up. Something like "Listen, I know this is hard, but I need to tell you a few things where I think you could improve your performance. You'll have more fun when you're back on top of the charts and we're getting epics."

Finally, allow them a moment to absorb and offer an opportunity for them to ask refining questions. Give them a chance to take it all in and respond.

Oh, and dare I even need to point out that this will spare hard feelings if done privately in whispers? Doing this in guild chat or raid chat is publicly humiliating. It's inflammatory and serves no purpose other than nerd rage.  Just don't do it.

When you're confronting a guildmate, you're usually confronting a friend. Friends have mutual respect for each other, and friends can argue and recover from those arguments as long as nothing to hateful pops up during the heat of the moment. When it's necessary, and when it's done with respect, a confrontation should result in either an improvement or the graceful stepping aside for another team member to fill the raid slot.  When done poorly, DRAMA enters... And I exit.

08 February 2011

Is it the Age Gap?

Current fashion at my birth
I have had the fortune to meet and become friends with several great people within WoW. These friendships will normally evolve after I've grouped or guilded with someone, and throughout the course of killing pixelated bosses we've communicated beyond the base "you trap square while I sheep the moon.. ok tank we're good" kind of communications. We actually start sharing some personal details from our lives. One of the fun ones is age. I've come to realize that -- in WoW -- I'm an actual Elder.

While I'm older than most of the players I've met, I don't consider myself old. I'm getting closer and closer to 40, which makes me approximately twice if not even three times as old as many of the players I've interacted with. While there is certainly no scientific statistical analysis behind this next opinion, I'd say that those players older than 33 make up less than a quarter of the players I've met. I may be wrong here -- it's just been my experiences.

See -- I don't consider myself "old". In my life, when people address me as "Mr.", I still immediately assume they are referring to my father. Sure, I'm married (for 13 years now!), I'm a father to 4 children, and I work full time.  But... I still make time to play a video game. Gamers can't be "old", can we?

So what sparked this?

Well... we had a great run as a guild 5m for the random heroic, and we pulled Deadmines. Now I've only done that one once before, and I did not have a great experience. The whole Nightmare is just not fun for me, and honestly I struggle with it. I handled the falling icicles in the Pit of Saron just fine. I handled the frogger slimes in Naxxramas without incident. I handled the Icehowl charge in ToC without causing an enrage, and I dispelled that enrage when others weren't so nimble.

See, I can move out of the way and avoid the poop in most cases. But I can't seem to avoid the fires or dodge the electrified limbo sticks in heroic Deadmines!  The only way I've been able to navigate in there is by stacking on top of another player as they run through and not looking at anything else but them so that I step where they step.  If they fail, I'm dead too. But I can't seem to do it without a visual reference.

How does this tie back into the age thing?

Two of us in the group struggled with dodging the poop in our run.  We were the older players. The three twenty-somethings had no issues. To prove how easy it was, two of them ran up and back and up and back to show how it worked, which was a bit of a tongue-in-cheek way of saying "Come ON Gramps!"  It was friendly, but honestly there was a difference in our performance -- but ONLY with the dodging and only in the fire pools and lightning limbo.

I have to wonder: Have I finally hit something where I'm 'weaker' than a younger player? Is it my reaction time that's slower? My eyesight (please hold the cataract comments!)? Hand-eye coordination? Or, as I want to think -- just too much crap going on in a confined space? 

Don't hold back on your comments -- please give me both barrels if it's as simple as "Just friggin' dodge it, dude".  Obviously, I'm a big boy. I can take constructive criticism!

29 January 2011

Why I'm a Part-Time Progression Raider

You know how when you go to the beach on a really hot day, all you can sometimes think about is the water? So you head down and sometimes just standing and letting the waves wash up around your feet is enough? If getting your feet wet isn’t satisfying enough, you edge out a bit deeper into the surf and bob about in the waves. Sometimes you can duck under them, and other times you can just kinda jump and float right over top. For the true seekers, that’s not enough, either. They need to venture out past where you can stand looking for waves to tame. Catching that wave requires some work, and sometimes the wave is going to spit you out in glorious wipe out. But, when you do it right... when you ride that sucker until it’s out of juice, there is nothing like it. It’s pure Win!
WoW is like that water for me.

The Wader

Sometimes I’m content to log in and just hang out, letting the game wash over my feet. I might run a few dailies while I spend time chatting in guild, vent or evenTwitter. I may farm some rep through low level daily quests. Perhaps indulge my inner goblin and tinker about with the Auction House. Despite barely scratching the surface of the content, I still experience the smells and sounds of the game.

The Swimmer

Most of the time, I’m not content with just standing on the shore getting my feet wet. Oh no! I’ll want to charge into the surf to hang out. I’ve been known run all 25 possible daily quests as I farm for rep or rep-based tokens (think Champion’s Seals). I’m guilty of spending absolutely slaughtering lowbie mobs 2 - 5 points (like those dreaded Pirates for the Steamwheedle Cartel) at a time. I’ll run a few heroics, hit random battlegrounds to farm honor and pad the HK's or, if nothing else, farm some old achievements. These kind of nights are my normal. In this mode, I’m happily experiencing more of the games content, but there’s still a whole other level that exists.

The Surfer

To see that other level, that’s when it’s step it up and swim out past the breakers. In other words, I am talking about progression raiding. This is more serious and much less forgiving. Now you’re part of a team, not just you and your pet. I'm a 10m raider, meaning that nine other people (who are also busy in their own lives) are counting on me: they expect me to be there, aware, and on doing my job. That also means I’m on time, I’m prepared, and I’m bringing ranged DPS and situational awareness to the party. Because when I'm not all of those things, I'm not only wasting my time but their time.

A Willingness to Raid

So far, I’ve talked about three levels of play: the pure social dabbler, the little bit of everything, and the progression raider. There seems to be an endless discussion both in the blogosphere and in trade chat about being Casual or being Hard Core, and often casual players are derided or disrespected. Despite being a member of a guild and a member of a 10m progression team, I’m still Casual. I disagree that I’m still not a progression raider even though I’m Casual. I’m just a part-time progression raider.

Progression Raiding is the end-game (at least for me), and it requires some extra effort on a player to actually be successful. You have to actually work for it (i.e. fine tune DPS, review strategies, communicate with your team, etc). At times, it feels like actual work and it can cause burnout. You also need to be willing to fail (frequently at first with improvement as the encounter starts to gel). Failing sucks. Eventually, however, you’ll pull it together and kill the sucker! That feeling of beating a fight, especially a challenging fight, and seeing the epics drop or achievements pop up is one of the best.

I raid two nights a week for about four hours in each session. I can plan around it -- yes, I actually need to plan to play video games on progression nights. I want to get the kids in bed, kiss my wife good night, wrap up work, and the switch over to Peashooter mode.

I enjoy raiding. It’s the game’s pinnacle, and to play at the end-game level you need to have some focus. Chat is present, but not during raid rules or strategizing, and certainly not during the fight! The players are still friendly, but more businesslike. The game is more intense, more exciting, and sometimes a bit stressful. It’s fun, but it’s different that mucking about in Stormwind collecting crabs.

Sounds stressful, right? Sure, but when you Win.... ahh.... it’s all worth it!

Due to that intensity, I won’t commit to 5 or 6 raid nights a week. That’s just not me. That leaves me with no downtime to actually just hang out diving under waves or floating over top of them when I feel like it. Other times, I’m merely content to walk along the edge and watch the others ride the waves.  See, I play WoW because I simply enjoy playing the game at each of these levels.

So what about you? Can you raid all week long? How do you balance more casual down time?